Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
You are bathed in holy light, illuminating bright light up to 30 feet and dim light for additional 30 feet.
Any creature that targets you with an attack roll or spell that requires them to see you must make a Constitution saving throw. On failure, they are blinded until the start of their next turn. A creature with darkvision makes this roll with disadvantage. A creature without eyes automatically passes their saving throw.
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