Level
3rd
Casting Time
1 Action Ritual
Range/Area
100 ft. (60 ft. )
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Cold (...)

A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a DC 15 Dexterity saving throw or fall prone. As well as each hostile creature in the area of the spell taking 1d6+the castor's constitution modifier of damage and 1d4 force damage. The effect lasts until dispelled or dismissed as a free action.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 2d6 for each slot level above 4th.

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

YouStoleMyBucket

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