Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force

You use Spirit Energy to unleash a beam of great power dealing 1d10 radiant damage. 2d10 at Level 5, 3d10 at Level 11, 4d10 at Level 17.

Special

When you spend a spell slot of any level, you can up the damage die by the added dice roll of that level (Example: Lvl. 1 spell slot is 1 die, Lvl. 2 spell slot is 2 dice, etc.) If you go over 6 dices, you will gain 1 level of exhaustion

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DjNova22

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