Level
3rd
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control

You create a magical zone that guards against conflict in a 15-foot-radius sphere centered on yourself. The Circle of Trust does not move with you. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't deliberately cause physical harm to anyone else within the circle from within its boundary. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell's effects. You as the caster are not obliged to make the save, but you can still choose to willingly fail it. 

The spell ends if you or anyone else causes deliberate physical harm within the boundary. The first person to break the circle of trust must then immediately succeed on a Constitution saving throw equal to the caster's spell save DC or be stunned for 1 minute. They may repeat this save at the end of their turn. 

You can create a permanent Circle of Trust by casting this spell in the same location every day for one year. 

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Cleric (Legacy) - Order Domain Paladin (Legacy) - Oath of Devotion (Legacy) Paladin (Legacy) - Oath of the Crown Warlock (Legacy) - The Celestial (Legacy)

Maxis___

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