Level
9th
Casting Time
1 Action
Range/Area
250 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

Deadly Encounter

"Fun fact: it takes 1270 badgers to make a deadly encounter for a party of 4 level 20's"


 You summon a tide of 1270 badgers. The move on their own turn and must be added to the initiative order with a modifier of +0.

The Swarm.

Gargantuan Beast Swarm

HP. 3810
AC. 5
Speed. 30 ft, (10 ft Burrowing)

Actions.
Swarm Attack. +3 to hit, One target. Hit: 1270 (1 damage x alive badger) piercing damage.
Call of Nature. As a bonus action the badgers call out to their brethren, they regenerate 1d20 rounded down to the nearest multiple of 3 as more badgers answer the call of the swarm.

Features.
Attacking the Swarm. When over characters attack the swarm; the damage dealt is rounded down to the nearest multiple of three to represent the death of badgers (hp 3).
Loss of Strength. As the badgers die the strength of the swarm decreases. For each 3 hp of damage the Swarm takes, it loses the ability to deal 1 piercing damage when making an attack.
Permanent Summoning. When the caster loses concentration they lose control over the swarm, if they maintain concentration for an hour they also lose control of the swarm.
Bane of Nature. As the horde moves, everything natural it passes over gets eaten by The Swarm. If it encounters any other badgers it heals 3 damage, or gains 3 extra health if at 1270 health.

 

* - (1 Diamond (worth at least 1000 GP))

Available For: Druid (Legacy)

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