Level
2nd
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You summon a pair of spirits to possess and hinder a foe. Choose a creature you can see within range to make a constitution saving throw. On a failed saving throw, the target takes 2d8 necrotic damage and becomes possessed for the duration. On a success, the target takes half as much damage and is not possessed. While possessed by this spell, a creature may not take reactions and has disadvantage on attack rolls. A possessed creature can repeat the saving throw at the end of each of its turns, ending the effect on a successful save.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higer, you can target one additional creature for each slot level above 2nd.
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