You target a willing creature within range. For the duration the creature adds +2 to its total AC against melee and ranged spell attacks and has advantage on saving throws against harmful magics that would cause it damage. The creature does not add to its AC against attacks made by magical weapons. Damage from Non-magical effects such as alchemical explosives or non-magical traps is unaffected by the spell.
It's All In The Mind. The creature gains no advantage on saving throws against spell effects that do not cause damage.
In With The Good. In addition, all healing dice rolls received by the creature from spells are treated as a 3 if it rolls 2 or lower. Non-magical sources of healing such as natural regeneration, or alchemical effects like potions of healing are not affected by the spell.
* - (1oz. of coarsely ground coral (consumed))
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