You briefly conjure a sliver of the being that keeps the realms a drift, throwing arcane coils from your empty hand towards a visible object or a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 3d10 force damage and must succeed on a Wisdom saving throw or be grappled. While grappled by this spell, the target is also restrained as you hold a tight grip of the binding coils for the duration. The coils shed 10 feet of dim light and are indestructible.
A creature restrained by this spell can attempt to free itself by making another Dexterity saving throw while investing its entire turn to do so. If the creature succeeds, this spell ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target an additional creature or object for each slot level above 3rd.
Previous Versions
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4/5/2022 12:43:52 AM
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5/7/2022 5:49:52 PM
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