Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Damage (...)
The spell captures the incoming energy, and stores it into two mirrors each with half of the energy's damage.
Roll a d20 dice, if the outcome is less than 15, the energy is reflected towards a random hostile creature, and otherwise reflects towards a random ally.
If the energy is reflected towards an enemy, you heal half of the original damage and the enemy takes the other half.If the energy is reflected towards an ally, you & your ally take each half of the original damage.
* - which you take when you take acid, cold, fire, lightning, or thunder damage
Comments