Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Debuff

A greenish-black beam of enervating energy springs from your finger toward a creature within range, remaining there as a link between the target and your hand, and giving the target a dark-green aura. The target makes a Constitution saving throw against the spell. On a fail, it deals only half damage with weapon attacks, has Disadvantage on all Strenght and Dexterity saving throws and Disadvantage on all Strenght and Dexterity ability checks until the spell ends.

The spell ends after a minute, if you use your action to do anything else, if you break Concentration, if the target moves outside the range of the spell or moves behind total cover, or if it succeeds a Constitution saving throw against the spell,  which it can make at the end of each of its turns.

Previous Versions

Name Date Modified Views Adds Version Actions
5/8/2022 12:32:46 AM
5
0
1.0
Coming Soon

Spell Tags: Debuff

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy)

Erethan

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