A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of swirling light. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 damage on a failed save, or half as much damage on a successful one.
The chromatic light spreads around corners.
Roll a d8 to determine which color affects it.
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(1) Red. Fire damage
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(2) Orange. Acid damage
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(3) Yellow. Lightning damage
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(4) Green. Poison damage
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(5) Blue. Cold Damage.
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(6) Indigo. Thunder damage
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(7) Violet. Psychic damage
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(8) Special(all). Force
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (a tiny ball of bat guano and sulfur)
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