Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

When the spellcaster draws this glyph on the subject’s forehead, the mark glows on the skin for a moment, making them calm and immune from fear. Once before the end of the effect, the subject has advantage on an attack roll, saving throw or skill check. When using this advantage, the glyph cures 2d8 hit points. At Higher Levels. When the spellcaster casts this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 to the damage for each slot level above 2nd

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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