You harness the power of wind to aid you. Winds swirl around you and you gain a flying speed of 60 feet. Also as a bonus action on your turn you can use one of the following. Lightning Bolt A bolt of lightning is summoned from the storm, you shoot a bolt of lighting that is 60 feet long and 5 feet long, anyone in that area must make a dexterity saving throw or take 3d8 lightning damage and half as much on a successful one. Wind Gust You send a strong gust of wind from your storm that is 30 feet long and 5 feet long. Anyone in the line must make a dexterity saving through or be pushed up to 20 feet and half of much on a successful one. Wind Grapple you can use your bonus action to use your winds to try and take something with you, the target must succeed on a dexterity saving throw or be caught up in the wind too every turn they can make a strength saving throw and get out on a success when they are caught in the wind with you wherever you move the will too using no movement, a creature can decide to purposely fail there saving throw.
Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Comments