Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

The spellcaster carries this symbol with them in order not to get lost in storms or bad weather, even if they are in unfamiliar places. Their steps, ship or mount will be guided to shelter and safety. When the caster first draws this glyph they must carve it in a safe place of their choosing. When they decide to use this spell’s magical guidance, they must draw a second glyph on one of their personal objects. An enchanted light, visible only to the caster, will guide the second glyph towards the first, leading the one who drew it to safety.

* - a glyph drawn on a personal object

Available For: Wizard (Legacy)

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