Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect

A target is branded with the Deaths Grasp. They must take a wisdom saving throw, on a fail the only thing deaths grasp does is allow the second part

-Every time you take damage the target takes half of that much damage.

-In addition every turn for a bonus action the Grasp of death gets tighter on them,  In addition each turn you can make a bonus action to force the target take a wisdom save, if they fail they take 1d12 necrotic damage. 

* - (A bone of something dead.)

Available For: Sorcerer (Legacy) Wizard (Legacy)

J_A_Z

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