Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

You charge your body with flickering arcs of electrical tendrils. For the next 60 seconds, any creature that enters your melee range must make a Dexterity saving throw. A creature takes 2d8 Lightning damage on a failed save, or half as much on a successful save.

* - (Vial of powdered glass shards in water)

Available For: Cleric (Legacy) - Tempest Domain (Legacy) Sorcerer (Legacy) - Storm Sorcery Wizard (Legacy) - War Magic

Major_Charisma

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