Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
You charge your body with flickering arcs of electrical tendrils. For the next 60 seconds, any creature that enters your melee range must make a Dexterity saving throw. A creature takes 2d8 Lightning damage on a failed save, or half as much on a successful save.
* - (Vial of powdered glass shards in water)
Comments