You channel the Weave into a cluster of small twinkling lights before you, which fire thin lines of arcane energy in a straight path towards a target.
Make a ranged spell attack. On a hit, the target creature takes 3d6 force damage as the beams lance through it. If a second creature is both within 5 feet of the target creature and in line with the spell's path, the second creature must make a Dexterity saving throw. A failed save results in taking half of the spell's original damage, or none on a successful save.
The beams can penetrate up to 1 foot of stone, or one inch of metal (including a shield), and still strike a single target. However, a creature that takes damage in this way will only take half of the total damage rolled, rounded down.
At higher levels, the beams deal an additional 1d6 for each level above the base level, up to a maximum of 6d6 total.
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