Level
1st
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

Your magic creates an orb of power that is the size of your fist. Using a bonus action, you can attach or throw the orb to a surface within 20-feet. The orb must be within 120-feet of you or the spell ends. You may end the spell with an action. Once the spell ends the orb explodes with a thunderous boom audible out to 300-feet.

Decibels. Once the orb explodes creatures in a 10-foot radius sphere centered on the orb must make a Constitution saving throw. On a failed save, a creature is stunned until the end of its next turn. On a successful save the creature isn't stunned.

The orb is consumed and does not detonate within antimagic effects. The orb is intangible and invisible to others. The orb is visible using the Detect Magic spell or to creatures with Truesight.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum range you can move away from the orb increases by 15-feet for each spell slot level above 1st you use.

* - (a wicker or straw ball smaller than a fist)

Available For: Bard (Legacy) Ranger (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

xephyrien

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