Level
Cantrip
Casting Time
1 Action
Range/Area
Components
V, S *
Duration
School
Illusion
Attack/Save
None
Damage/Effect

Trick is the lowest form of illusionary magic. It comes first to those who learn from the School of Illusionists, as their reliably weak spell. In due time though this spell can become quite powerful as it grows with you.

At 2nd level it is capable of producing single smells, sounds, and sights. Though it disappears on physical contact or being dispelled and lasting only 1 minute and having 30ft range.

At 4th level you are capable of now conjuring more detailed illusions. Things like a purely visual image that can move at your command, being able to make objects look more regal to appease merchants, or changing your identity. Your illusions aren't destroyed by physical contact anymore, but now are just revealed to be illusions. Now can last 5 minutes and have 50ft range.

At 6th level now your skill in the art of illusion begins to shine through. Your illusions aren't small hat tricks but now powerful illusions capable of great treachery such as falsely planting magical energy in an object or shrouding other magical energies. Being able to cast a mirror image of yourself that last for 1 minute, or being able to completely dampen an area allowing no sound to pass through in a 10ft radius and for only 1 minute. Now able to last for 10 minutes(Generally) and have 60ft range.

At 10th level you are an adept of tricking the masses, but you can still grow. Now your illusions can summon the stuff of nightmares completely frightening a person, charm those who are weak of mind, or make an illusion that seems completely real but cannot be physically touched without discovery. Now your powerful spells can last for 15 minutes and have 70ft range.

At 14th level you are almost at the end of the journey. Your illusions are capable of completely obscuring a creature that completely fails if they make an attack or a cast of a spell. completely engulf someone with 100ft radius sphere made to imitate the land which lasts 12 hours. Tap into the nightmares of a creature, creature an avatar of its fear which physically hurts it if it is frightening by the avatar. Now your tricks can last 20 minutes and have 80ft range.

At 18th level your tricks are as powerfully as possible, having become this familiar with the art of illusion you are a master of anything anyone can see. For example you can make an illusory decoy of yourself and go invisible, the decoy last for 30 minutes while controlling it. You can also disguise multiple willing creatures for up to 4 hours, appear in other creatures dreams and alter the dream itself. Or you can go invisible and attack or cast a spell once without the invisibility disappearing, anymore attempts to attack or cast spells will disable the invisibility. Invisibility lasts 1 minute on affects yourself or one creature in touch range. Finally your tricks can last 30 minutes and have 100ft of range.

Disclaimer:

Tricks are supposed to be a sort of thing each school wizardry learns throughout their journey and thus grows with them. Thus the capability is becoming greater at high level, and the usefulness becomes lesser due to the level(for God sake getting invisibility at level 18 isn't that OP). Also most of these are just spell affects that have been halved or slightly balanced for the sake of being a level-up cantrip. Also because I like being able to do cool shit without getting tired as a Lv 20 Wizard.

* - ((refer to closest spell))

Previous Versions

Name Date Modified Views Adds Version Actions
5/10/2022 1:58:53 PM
1
1
1
Coming Soon
5/10/2022 1:59:55 PM
1
1
--
Coming Soon
5/10/2022 3:09:40 PM
1
1
1
Coming Soon
5/10/2022 3:20:23 PM
1
1
1
Coming Soon

Available For: Wizard (Legacy) - School of Illusion (Legacy)

Thefinalfireball

Comments

Posts Quoted:
Reply
Clear All Quotes