Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Restrained

With a motion of the hand you shoot from it a magical tether, while one end of it remains bound to your hand, the other darts forward and binds itself to a target or surface you can see within 30ft. The target must succeed on a Dexterity Saving Throw or become Restrained. The spell lasts for 1 hour or until the user loses concentration.

  • The tether behaves the same as regular rope, occupying your casting hand, but it has no weight and is impervious to damage.
  • Entities tethered cannot teleport outside their current plane, nor beyond the range of the spell.
  • During their turn, your target can use an action to make a Strength Saving Throw, on a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 15ft. for each slot level above 1st, up to a maximum of 60ft.

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2021 6:54:03 AM
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10/31/2021 7:20:48 AM
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10/31/2021 9:07:34 AM
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10/31/2021 9:46:00 AM
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12/16/2021 9:19:39 AM
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12/17/2021 4:11:43 AM
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5/11/2022 1:14:32 AM
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Spell Tags: Summoning Utility Combat

Available For: Cleric (Legacy) Wizard (Legacy)

GnarledKnives

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