Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
None
Damage/Effect
You draw out an enemy's life's blood equal to 2d8 + your spell casting modifier. You can either use this energy to heal yourself or transfer it to an ally as a bonus action.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
* - (Glass Potion Vial)
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