Level
3rd
Casting Time
10 Minutes
Range/Area
60 ft. (*)
Components
V, S, M *
Duration
24 Hours
School
Conjuration
Attack/Save
None
Damage/Effect
Exploration (...)

You may conjure a two-story tower of stone. It is styled with dwarven runes and decor, and exterior banners featuring dwarven faces and beards.

This tower may contain two of these rooms:
• A bedroom with a bed, desk, chair, cupboard, and stuffed owlbear plush
• A study with desks, alchemy supplies, and spellcrafting supplies
• A dwarven mead hall dining space with room for at least 7 place settings
• A lounge with magically lit fireplace, seven seats, side tables, and bookshelves, equipped with area maps
• A washroom with stone fixtures, hot water, and sauna
• A dwarven crafting room, with supplies for wood and stoneworking, and gemcrafting

The entrance can be placed wherever the caster wishes, and may bridge small gaps, ie from a second story door of another building, 3 feet to the tower.
The interior of the tower is warm and dry, and always acts as if it is placed on a solid foundation. No equipment or furniture that was a part of the tower at conjuring may be removed, unless it was initially left within. Objects that are placed within the tower stay where they are when the tower is un-summoned, but can be removed normally when the tower has been summoned. They cannot be retrieved while the tower is in its pocket dimension.

You can cast this spell again while it is active to maintain the tower’s existence for another 24 hours. You can create a permanent tower by casting this spell with 1,000 lbs of stone, and 10,000 GP worth of supplies. The permanent tower's interior configuration cannot be changed.

* - (A small piece stone, etched with dwarven runes)

Spell Tags: Utility Exploration

Available For: Bard (Legacy) Wizard (Legacy)

CptTritium

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