You extend your palms as magical chains fly out of them to wrap your target with them. Choose a creature that you can see within range. The target must succeed on a Strength saving throw or take 4d6 bludgeoning damage and is knocked prone. Additionally, on each of your turns for the duration, you can use your action to deal 4d6 bludgeoning damage to the target automatically. At the end of each of its turns, the target can make another Strength saving throw. On a success, the spell ends on the target as the target breaks free from the chains.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can deal an additional 1d6 damage for each spell slot used above 6th.
* - (A small iron chain)Previous Versions
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