You choose a unoccupied space that you can see within range. A Medium hand made from the a slime like liquid potrudes from a part of your body typpicaly hands and reaches for a obejct or creature you can see within 5 feet of it then hardens into a strong and stunningly durable glass. The target if awakened must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spell’s duration.
As an action, you can cause the hand to crush the restrained target, who must make a Strength saving throw. It takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
if the target wants to break out, the restrained target can choose to roll a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand.
i you can have the hand switchh to another creature and/or thing nearby in range. The hand releases a restrained target if you do either.
* - (glass like material)
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