You shatter the walls separating each world from the cosmos and each wall separating one reality from the next. The target must succeed on a Wisdom saving throw, or it can’t take reactions until the spell ends. The target who has been affected by this spell must roll a d10 at the beginning of each turn until the spell ends, the number rolled determines what happens to the target as shown on the effect table.
At the end of each turn the afflicted can repeat the Wisdom saving throw, ending the spell upon a success.
| d10 | Effect |
|---|---|
| 1-2 | Vision of the Void. The target takes 6d12 psychic damage, and is blinded until the end of the turn. |
| 3-5 | Shatter. The target must make a Dexterity saving throw, taking 8d12 force damage on a failed save, or half as much damage on a successful save. |
| 6-8 |
Reality Rip. The target is teleported, along with everything it is wearing and carrying, up to 30 feet to an unoccupied space of your choice that you can see. The target also takes 10d12 force damage and is knocked prone.
|
| 9-10 | Call of the Void. The target takes 10d12 force damage, and it is blinded and stunned until the end of the turn. |
* - (Diamonds/Jewels worth 1000 gp.)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/11/2022 8:37:13 PM
|
1
|
1
|
1
|
Coming Soon
|
Comments