Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)

You weave arcane energy into nonmagical weapons taking control of them for the duration. The size of the weapon determines how many can be animated at one time. Dagger size weapon or D4 damage die weapons, you can animate up to 10 weapons. Shortsword size weapon or D6 damage die weapons, you can animate up to 8 weapons. Longsword size weapons or D8 Damage weapons, only 6. Greatsword size weapons or 2D6 (Or 1D12) damage weapons, only 4. Only one Giant size weapon can be animated at once, however not all giant weapons have the same damage die so for the purpose of consistency all giant weapons deal 4D6 damage. 

Attacking with animated weapons the caster rolls an attack for each weapon adding the casters spell casting modifier to hit. Animated weapons are conceded magical

As a bonus action, you can mentally command any animated weapon you made with this spell if the animated weapon is within 500 feet of you (if you control multiple animated weapons, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the animated weapon will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the animated weapon only defends itself against hostile creatures. Once given an order, the animated weapon continues to follow it until its task is complete.

Animated Weapon Statistics
Damage die HP AC Str Dex  
D4 20 18 4 18  
D6 25 16 6 14  
D8 40 13 10 12  
D12 or 2D6 50 10 14 10  
4d6 80 10 18 6  

An animated weapon is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the weapon lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the weapon is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated weapon drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. 

Spell Tags: Creation Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Forge Domain

SublimeZeroSLZ

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