Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

The temperature plummets dangerously low in a 5-foot-radius sphere centered on a point you choose within range.  Each creature in that area must make a Constitution saving throw.  On a failed save, a creature takes 3d6 cold damage and gains one level of exhaustion.  On a successful save, a creature takes half as much damage and suffers no exhaustion

A creature that has resistance to cold damage has advantage on the saving throw, and a creature that has immunity to cold damage automatically succeeds. 

A plant creature or a magical plant has disadvantage on the saving throw, unless it is resistant or immune to cold damage.  A nonmagical plant automatically fails the saving throw and takes maximum damage, unless it is resistant or immune to cold damage. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Spell Tags: Damage Control Debuff

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Matthias_von_Schwarzwald

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