Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You reach out to a creature's mind and create a psychic disturbance. The target must make a Wisdom saving throw or take 8d6 psychic damage and be afflicted with a mental storm. The target takes half as much damage on a success but is still afflicted with the mental storm. On each of the target’s turns while affected by this spell, they must succeed a Wisdom saving throw or have disadvantage on all ability checks, attack rolls, and saving throws until the start of its next turn. A creature who succeeded the initial save has advanatge on these checks.
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