Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

You create a wall of crystals on a solid surface you can see within range. The wall consists of 3 (Three) sections, each 10 (Ten) feet long, 5 (Five) feet high and 1 (one) foot thick, wall sections must be contiguous with another panel and wall sections are invulnerable for the duration.

If the wall cuts through a creatures space when it appears, the creature must succeed on a dexterity saving throw or take 4D6 Bludgeoning damage on a failed save and is knocked prone on the opposite side wall from the caster, taking half damage and remaining upright on a successful save.

Friendly creatures standing within 5 (Five) feet of the wall are granted a +2 AC bonus against melee, ranged, and ranged spell attacks originating from the opposite side of the wall.

As a bonus action when you cast the spell and on subsequent turns for the duration, you may have any point of the wall emit a burst of elemental energy in a 15 foot cone, all creatures within the cone must succeed on a Dexterity saving throw or take 3D6 elemental damage, or half as much on a successful save, elemental damage type is determined by rolling 1D8 and consulting the following chart.

1: Fire

2: Ice

3: Lightning

4:Force

5:Poison

6:Acid

7:Radiant

8:Necrotic

* - (A diamond worth at least 100GP )

Available For: Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Arcana Domain

Jotunheimer

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