You create a wall of crystals on a solid surface you can see within range. The wall consists of 3 (Three) sections, each 10 (Ten) feet long, 5 (Five) feet high and 1 (one) foot thick, wall sections must be contiguous with another panel and wall sections are invulnerable for the duration.
If the wall cuts through a creatures space when it appears, the creature must succeed on a dexterity saving throw or take 4D6 Bludgeoning damage on a failed save and is knocked prone on the opposite side wall from the caster, taking half damage and remaining upright on a successful save.
Friendly creatures standing within 5 (Five) feet of the wall are granted a +2 AC bonus against melee, ranged, and ranged spell attacks originating from the opposite side of the wall.
As a bonus action when you cast the spell and on subsequent turns for the duration, you may have any point of the wall emit a burst of elemental energy in a 15 foot cone, all creatures within the cone must succeed on a Dexterity saving throw or take 3D6 elemental damage, or half as much on a successful save, elemental damage type is determined by rolling 1D8 and consulting the following chart.
1: Fire
2: Ice
3: Lightning
4:Force
5:Poison
6:Acid
7:Radiant
8:Necrotic
* - (A diamond worth at least 100GP )
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