Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Radiant (...)

 You channel positive energy into one hand, and negative energy into the other, coating them in a sphere of pure white and pure black, thrusting both hands forward to combine the two into a beam of pure black core with a pure white spiral traveling down the beam.

On hit, the target takes 2d4 necrotic damage. Regardless of whether this hits or misses, each creature or object within 5 feet of the target must succeed on a constitution saving throw or take 2d4 radiant damage and be blinded until the end of your next turn, or half damage on a save and the creature suffers no more effect. Creatures within the central 5 feet square have disadvantage against the saving throw and have resistance to healing if they fail the save.

casting this spell is particularly taxing due to the polarised energy. You must succeed on a DC 10+spell level saving throw (wisdom, charisma, or intelligence, your choice) or take 1d4 force damage per spell level (this damage does not make you loose concentration)

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 radiant and 2d4 necrotic per level above the 3rd.

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Arcana Domain Cleric (Legacy) - Twilight Domain Ranger (Legacy) - Horizon Walker Wizard (Legacy) - School of Evocation (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Alchemist (Legacy) Blood Hunter - Order of the Profane Soul

Sertine

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