Level
2nd
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

Muttering a series of arcane words, you clap your hands together to intrude the minds of creatures in front of you. Each creature in a 15-foot cone must make a Wisdom saving throw. On a failed save, a creature takes no actions on their turn. For the duration of the spell, while a creature is affected, you may choose any gregarious exclamation you like, at the DMs discretion, and the affected creatures will perform it to the best of their ability (for example: Crying, laughing, singing, dancing, acrobatics). On each of your subsequent turns you can use a bonus action to clap your hands again and maintain the actions and affects from the original cast. 

At the end of an affected creatures turn, and each time they take damage, the creature can make another Wisdom saving throw to break the spell. On a success, they are no longer affected. 

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy)

GetThereSteve

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