Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Prone
You summon a mantle of astral energy that surrounds you and teleports to an unnocupied space within 5 feet of the creature. The target must make a Strenght saving throw. On a failed save, it takes 2d8 force damage and is knocked prone. On a succesful save, the creature takes half as much damage and isn't knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
* - which you take when a creature you can see within range moves to a space more than 30 ft away from you
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