Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Round
School
Illusion
Attack/Save
None
Damage/Effect
Invisible
With a mere gesture, you become invisible until the start of your next turn. Anything you are wearing or carrying is invisible as long as it is on your person. The spell ends early if you make an attack roll, or force a creature to make a saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, you may stay invisible for an additional round for each slot level above 1st.
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