Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Force

You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 force damage and the creatures are encased in a field of magical energy until the end of your next turn or until the creatures take any damage on a failed save. While encased this way, the creatures are incapacitated and have a speed of 0. They take half as much damage on a successful save and are not encased.

You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.

Available For: Wizard (Legacy) - Chronurgy Magic

J_D_V

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