Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect

You draw the sigil of Strength on a creature, astral energy fills their body. This energy causes their muscles to swell and strengthen. For the duration of the spell the target creatures Strength, Dexterity, and Constitution increase by 10 (maximum of 25). The increase in Constitution grants temporary health equal to the target creatures hit dice multiplied by five. This temporary health will not end the unconscious state, but will stabilize a creature making death saves and prevent them from death saves until their health is reduced to zero. 

Available For: Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

TheUnfortunateKing

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