You draw the sigil of the hermit and pray for peace. You step forward and dissipate into astral energy. You enter into a small hut that exists in an extra dimensional space. It is furnished with a cot and stove. You may exit through the wooden doorway at anytime and you will return to the point from which you entered the hut. The hut persists after you exit and you may store goods in here so long as the sum total does not exceed 100 gp. If you exit the hut and leave behind more valuables then allowed The Hermit will spurn your materialism and thrust the most valuable items into the astral sea until the some total is less than 100 gp. Only you and your familiar if you have one may enter the hut.
Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Comments