This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move. Target remembers only the face of spellcacaster. There are two ways of using this spell.
1) Spellcaster must make an Intelligence saving throw, based on Master's decision (13 or more). On a successful save target's illneses are cured and on awakeness target get 2d4 additional hitpoints (if target doesn't have illnesses it only gets hitpoints).
2) Spellcaster must make an Intelligence saving throw, based on Master's decision (13 or more). On a successful save spellcaster infect target with one disease and target doesn't get any benefits from rest.
* - (Dream catcher with several (at least 3) gems that cost at least 50 g. each.)
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