A target creature your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell.
Each affected target can only use its movement to move in the following way. They must either move 10ft in one direction and then 5ft in a direction perpendicular to their first direction or 5ft in a direction and then 10ft in a direction perpendicular to their first direction.
The target may make a wisdom saving throw on the end of its turn to break free from the spell.
At Higher Levels. When you cast this spell using a spell slot of 2rd level or higher, you can target one additional target for each slot level above 1st. The target must be within 30 feet of each other when you target them.
* - (A fine chess peice)
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