Level
Cantrip
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Utility

You've become an adept at the art of cryomancy and can use it to affect the world around you:


- You create an instantaneous, harmless sensory effect, such as a shower of snowflakes, a puff of wind,
or cool the air. (lasts up to 10 minutes)
- You instantaneously snuff out nonmagical fire up to 20 feet around you.(1 sorcery point)
- You instantaneously freeze liquid no larger than 10 cubic feet that then melts in the normal amount of time.(1 sorcery point)
- You chill, up to 10 cubic feet of nonliving material for 1 hour. (1 sorcery point)
- You make a layer of frost appear on an object or a surface (up to 20 cubic feet) for 1 hour. (1 sorcery point)
- You create a nonmagical sculptire or item of ice that can fit in a 5 foot cube and that lasts until the end of your
next turn. (1 sorcery point per 5 foot)
- You can now create simple weapons out of ice:
weapons are magical in nature for the purposes of overcoming resistances and use your charisma as
attack and damage modifier, you have proficiency with the weapon and can use it as a spellcasting focus.
weapons are only usable by you and if another picks it up or holds it it shatters in their hands, they must succeed on a dexterity saving throw
or take one roll of the weapons damage. deals cold damage (2 sorcery points)
- cannot sculpt bows, crossbows, or any flexible weapon*
- can create shields that can be used while having armor of frost (2 sorcery points)

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an
effect as an action.

Spell Tags: Utility

Available For: Sorcerer (Legacy)

kalf977

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