Level
4th
Casting Time
1 Action Ritual
Range/Area
30 ft.
Components
V, M *
Duration
Special
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

You put an magic circle on the target's body and for as the time in the hoursglass lasts the target takes no damage. Once the Hourglass runs out it will break and all of the damage dealt to the target is dealt instantly all at once.

If the Target loses a limb under this spell's effect the limb will not sever until the spell ends, this also happens to conditions, wounds, and spell effects minus Counterspell.

The target can roll an Arcana Check to dispel the Circle, in doing so this will end the spell.

* - (A Glass or Crystal Hourglass worth atleast 50gp and Gemstone dust worth atleast 50gp)

Spell Tags: Control Social

Available For: Ranger (Legacy) Wizard (Legacy) Bard (Legacy) - College of Creation Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Warlock (Legacy) - The Celestial (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - Chronurgy Magic

DarkMemeKnight

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