The caster touches a creature and crackling arcane energy from another plane courses through them into the creature, burning away any sense of fear and causing the creature to enter a trance like state and shed dim light in a 10ft radius. While this spell is active they gain +1d4 to hit on any attack rolls and deal additional force damage equal to the caster's spell-casting modifier+2d4 force damage if they hit with any ranged weapon attack, melee weapon attack or spell attack. The spell removes the frightened condition and in addition the creature is immune to being frightened or falling asleep for the duration. However the creature's AC is reduced by 3 for the duration of this spell, making them far easier to hit, and they are compelled to make at least one attack roll on their turn (whether spell, ranged or melee) against a creature. The effect lasts 5 rounds (30 seconds), until dispelled, or if the affected creature is incapacitated (by means other than sleep to which it is immune), falls unconscious, or fails a save against the "calm emotions" spell.
Previous Versions
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Coming Soon
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