You imbue your muscles and mind with the speed of the wind. When active, your speed triples (you can go lower if want to) and any foes who make a melee or ranged attack (ranged spells don't count) on you will be at disadvantage. Any melee attacks you make during the 2 minute duration will have an extra 2d6 slashing damage.
At higher levels (6th or higher), your speed is blinding and any ranged attacks will automatically miss (ranged spell attacks will just be disadvantage). The 2d6 slashing damage is upgraded to 4d6 slashing damage and increases by 1 with every extra level.You can even implement your own speed-based techniques like making mini tornadoes by spinning your arms around or running on water or fire punches all of which effects will be at the DM's discretion.
* - when in combat
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