Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous 1 Round
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic (...)
The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage. At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
Shutup chase
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