With a roar, you awaken the dragon blood sleeping inside you and draw on the magic of dragons to transform yourself, taking on extra draconic features. All items worn or held absorb into your new form, unable to cast new spells until you change back, maintain benefits of worn items such as rings, clocks, shields, etc.
You gain the following benefits until the spell ends :
Blindsight. You have blindsight with a range of 30 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature, unless the creature successfully hides from you.
Multiattack. You can use Frightful Presence and then makes two attacks: one with bite and one with claw or tail.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of your choice that is within 120 feet of you and aware must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.
Cold Breath (Recharge 5-6 ). You exhale an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking (12d8) cold damage on a failed save, or half as much damage on a successful one.
Wings. Incorporeal wings sprout from your back, giving you a flying speed of 60 feet.
You may cast this spell as a level 8 to increase your size to huge, casting at 9th level also removes the concentration requirement.
* - (Dragon blood )
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