Level
1st
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Grappled (...)

A long, thin ropelike limb (such as a tentacle, the body of a snake, or a vine, flavoured as you wish) erupts from the palm of your hand and lashes out towards your target, coiling around it with an iron grip.

This spell can be used to lift, move and manipulate any inanimate object that you could realistically carry with one hand. The limb cannot attack with the item you are using it to carry, nor can it activate magic items. The item in your grip can be moved 50 feet in one round relative to your position; moving around while you are holding an item will drag the item with you.

If you target a creature with this spell, they are forced to make a Dexterity (Acrobatics) or Strength (Athletics) saving throw (their choice) against your spell save DC. If they fail their saving throw, they are grappled and restrained. As an action on their turn, they may choose to make a Strength (Athletics) saving throw to break free. If they succeed on this saving throw, then they break free and the spell ends. If the creature being targeted is more than one size larger than you, it is immune to this spell.

As long as this spell is active, the hand you used to cast it is occupied and cannot be used to do anything; your other limbs are free. While you have a creature restrained by this spell, your movement speed is halved unless the creature being grappled is two or more sizes smaller than you. You may dispel this spell at any time with no action required.

When you target a creature after casting the spell at 3rd level or higher, you may choose one of the following body parts to latch onto, as long as the creature has the relevant body part in question. Each has a different effect.

  • Arm: This is any limb used primarily for manipulating objects. If you latch onto their arm, you may use your action to force the creature to make a Dexterity (Acrobatics) or Strength (Athletics) saving throw. If they fail, they must drop the item in the hand you are latching onto. When the target fails on the saving throw, you may choose for them to drop the item at their feet (which leaves the target still restrained in your grasp) or you can choose to wrestle the item from their grip, which leaves the item in your grasp and releases the target.
  • Leg: This is any limb used primarily for movement, such as walking or climbing. If you latch onto their leg, you may use your action to force the creature to make a Dexterity (Acrobatics) or Strength (Athletics) saving throw; if they fail, then they fall prone.
  • Neck: If you latch onto the target's neck, then you may use your action to deal 2d10 Bludgeoning damage to the target with no saving throw or attack roll necessary.
  • Body or tail: The target's initial saving throw against this spell has disadvantage. There are no additional effects beyond this point if you choose this body part to latch onto.

On your turn, you may move the creature in your grip as an action. If the creature is in the same size class as you, you may move it 15 feet per turn. If the creature is smaller than you, you may move it 30 feet per turn. If the creature is in a larger size category than you, you may move it 5 feet per turn. This movement can be across the ground, or you may choose to lift the creature into the air as long as its distance from you horizontally or vertically does not exceed the range of the spell.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the range of this spell extends 10 feet for every slot level above 1st. The ability to latch on to certain parts of a creature (and the benefits of such) is unlocked at 3rd level.

* - (4 square inches of snakeskin)

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2022 9:21:09 AM
3
1
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5/16/2022 9:23:32 AM
3
1
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Coming Soon
5/16/2022 12:31:23 PM
3
1
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Coming Soon
5/17/2022 1:45:19 AM
3
1
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Coming Soon

Spell Tags: Control Utility Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Randomguy8566732

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