Level
5th
Casting Time
10 Minutes
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Dunamancy

Grasping at the threads of time around you, you and all willing creatures of your choice within 30 feet of you are sped through time at the interval of one hour while the world around you stays the same. While you are moved through time at this rate, you are considered asleep and resting. This resting state contributes to both short and long rests. Attempting to cast this spell more than once a day will give the caster one level of exhaustion per time used after the first casting. Any exhaustion gained through this spell cannot be recovered during a rest where it was cast.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, for each level above 5, an additional hour is added onto the time that you are resting.

* - (An hourglass filled with 250gp worth of gem dust)

Spell Tags: Dunamancy

Available For: Wizard (Legacy) Wizard (Legacy) - Chronurgy Magic

Verdaa

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