You attempt to compel a creature to do battle with you. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, the target must spend its next turn attempting to attack you. All actions, bonus actions, and reactions taken during this turn must target you or include you in its area of effect and the creature must use any movement necessary to attempt to stay within 30 feet of you. The creature has disadvantage on any attacks that also target creatures other than you. If you or your companions are fighting the creature or any of its companions, it has advantage on the save.On each subsequent turn until concentration ends, you can use your bonus action to taunt the creature again and cause it to spend its following turn attacking you.
The effect ends immediately if you lose concentration or at the end of a targets turn if it cannot see or hear you, or if you end your turn more than 60 feet away from the target.
Previous Versions
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5/17/2022 6:21:31 AM
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Coming Soon
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