Level
2nd
Casting Time
1 Action
Range/Area
45 ft.
(15 ft. *)
Components
V, S
Duration
Concentration
5 Rounds
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Acid (...)
Choose a point within range that you can see, and roll a d8. Until the spell ends, any creatures that ends their turn within a 15 foot cube of that point must succeed on a Dexterity saving throw or take 1d10 damage. The number rolled on the d8 determines the attack’s damage type, as shown below.
1 - Acid 5 - Lightning
2 - Cold 6 - Poison
3 - Fire 7 - Psychic
4 - Force 8 - Thunder
Also, all damage dealt to, or by, a creature within a 30 foot cube* of that point is converted to the damage type corresponding with your roll.
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