* Material: At least 3ft surface area of raw element (ex: campfire, exposed clay, or puddle of water).
* Description: You summon up to three basic elementals, that will shoot bolts of its element at your targets & enemies.
* Effect: This spell can be cast as a ritual, but you need to spend one minute to cast it. And have at least a 5ft sphere area of raw element for the summon.
- You summon on to the available exposed sources of raw element. A small elemental totem that occupies a 5ft area. It cannot occupy the same area as another creature/character. It also can cling to walls, but not ceilings.
- It cannot move or make any actions, bonus actions & or reactions. Except for you to make it attack as a free-action, during your turn. And it can each only attack once. If it has to make any saves, then they use your spell modifier.
- Its HP is, your spell stat + the level this spell is cast at. Its AC is 10 + (Your spell modifier). Attack: 5+(level this spell is cast at)+(your spell modifier) to hit. Range, 50ft. Hit: 1d12+(level this spell is cast at) [the element it was summoned from {For non-specific surfaces, GM chooses}] damage.
* Higher Levels: This spell can be cast at levels over 2end. And for every level over 2end, this spell is cast at. You summon additional totems.
EX: (3erd level, you summon two totems, and both must occupy separate spaces).
(4th level, you summon three totems, and all must occupy separate spaces).
(5th level, you summon four totems, and all must occupy separate spaces).
* - (At least 3ft surface area of raw element (ex: campfire, exposed clay, or puddle of water). )
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