Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

once cast choose a  unoccupied area within 15 feet of you( you do not need to see the place to go there). due to the unstable nature of the spell you must roll a d20 to find out the result.

11-20: no extra effect

10-7: you feel tired and are unable to take reactions until the start of your next turn.

6-5: you randomly leave one item you are wearing or carrying of 1gp or lower at where you initiated the spell.

4-3: you randomly leave one item you are wearing or carrying of 5gp or lower at where you initiated the spell.

2: you randomly leave one item you are wearing or carrying at where you initiated the spell. this effect does not apply to items that are arguably part of your body( such as prosthetic limbs or parasitic items.).

1: all items you are wearing or carrying do not teleport with you. this does not apply to items that are arguably part of your body. 

Available For: Sorcerer (Legacy) Wizard (Legacy)

1056203

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